Building on the rotating-play and bottle-production frames, how could you formalize a reusable ‘contagion vector sheet’ for any King in Yellow scenario—listing its primary vector (performance, documents, labels, suppression, or Carcosan reasoning), expected player levers, and specific failure modes—so that a GM can quickly tune ambiguity, sanity pressure, and safety tools without every mystery drifting back into the same “read play → see Sign → go mad” arc?
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Answer
Below is a compact, reusable "Contagion Vector Sheet" a GM can fill for any King in Yellow scenario. It assumes you pick 1 primary vector (and 0–2 secondary) and tune levers/failure modes around that.
CONTAGION VECTOR SHEET (1 page template)
- Scenario Header
- Title:
- Setting / frame: (e.g. rotating play / gallery / clinic / dossier case)
- Session span: (one-shot / 2–4 / mini-campaign)
- Vector Profile
- Primary vector: (pick one)
- Performance (shows, rehearsals, rituals)
- Documents (scripts, casefiles, criticism)
- Labels (codes, diagnoses, classifications, stamps)
- Suppression (censorship, erasure, cover‑ups)
- Carcosan reasoning (reality-warping inference method)
- Secondary vectors (0–2):
- Visible form: (how players first see it: prop, scene type, NPC habit)
- Escalation path (3 steps max):
- Mild:
- Disturbing:
- Unstable / crisis:
- Player Levers (what they can actually do about this vector) List 3–5 generic moves that recur across scenes. Each should have a benefit and a cost.
For each lever, fill:
- Lever name:
- Fictional action: (short verb phrase)
- Use on: (performance / doc / label / suppression / reasoning)
- Benefit: (info / time / influence / protection)
- Cost: (SAN risk / social fallout / reality drift / spread)
Example levers per vector (pick / adapt):
- Performance:
- "Cut / rewrite scene" – change the show; cost: alienate artists or draw KiY’s notice.
- "Sabotage cue" – force imperfect performance; cost: public chaos, collateral harm.
- Documents:
- "Annotate / cross‑reference" – make files clearer; cost: pull motifs into new docs.
- "Leak or publish" – widen info; cost: contagion to new groups.
- Labels:
- "Contest label" – hearings, appeals; cost: stress, loss of credibility.
- "Reassign label" – move danger to another file; cost: guilt, ethical hit.
- Suppression:
- "Destroy / lock away" – short‑term safety; cost: new Carcosa echo elsewhere.
- "Sign off on redaction" – keep job, lose truth.
- Carcosan reasoning:
- "Lean into KiY logic" – gain shortcut clue; cost: retcon or distort prior facts.
- "Audit reality" – compare notes; cost: painful cognitive dissonance.
- Ambiguity Dials (how weird/clear this vector feels) For each, circle / mark a point 1–3 and add 1 sentence.
- Ontology: 1 mundane | 2 ambiguous | 3 clearly impossible
- Source clarity: 1 unknown | 2 suspected | 3 named KiY/Carcosa
- Player knowledge: 1 PCs only | 2 PCs+some NPCs | 3 public ripple
- Narrative stance: 1 all on‑screen | 2 mixed | 3 mostly implied / off‑screen
Note 1–2 specific examples:
- First ambiguous beat:
- First undeniable beat (if any):
- Sanity Pressure Map (for this vector only) Define 3–4 repeatable triggers tied to the vector, not generic Mythos. For each trigger:
- Name:
- When it fires: ("whenever they X")
- Mechanical effect: (SAN test, condition, clock tick)
- Safety flag: (check‑in / lines&veils / aftercare note)
Examples by vector:
- Performance: "Losing yourself in the role", "Audience mirrors Carcosa crowd".
- Documents: "Finding your own name in a KiY file", "Seeing the Yellow Sign move between drafts".
- Labels: "Reclassified without consent", "Told your memories fit a Carcosa code".
- Suppression: "You sign an erasure you know is wrong".
- Reasoning: "You remember something differently than last session’s notes".
- Failure Modes (how this vector can make the scenario go bad) Distinguish fictional dooms from table‑level design failures.
6.1 Fictional failure modes (2–4) Each should be reachable through play choices.
- F1 (spread): vector escapes bottle (e.g. show tours; labels go system‑wide).
- F2 (collapse): key witness / anchor breaks; case unsolvable.
- F3 (co‑option): PCs become tools of the vector (curators, censors, labelers).
For each, note:
- How it triggers:
- What the last scenes look like:
- How you signal it early:
6.2 Design failure modes (2–3) How the structure might flatten into "read play → see Sign → go mad" or pure confusion.
- D1: Vector reverts to text‑exposure script.
- Watch for: all clues point at “read the whole thing” as only move.
- Guard rail: ensure at least 2 levers that don’t require deeper exposure (e.g., alter show, redirect labels, change records).
- D2: Ambiguity too high → players feel lost.
- Watch for: repeated "we have no idea what to do".
- Guard rail: 1 mundane and 1 KiY‑tilted explanation for each major clue.
- D3: Ambiguity too low → linear SAN track.
- Watch for: every exposure = automatic SAN hit, no choice.
- Guard rail: some exposures convert into leverage, allies, or insight.
- Safety Pass (vector-specific) Quick checklist:
- Real‑world parallels: (what this might echo: e.g. diagnoses, workplace gaslighting, censorship, creative burnout)
- Hard lines / renamed content you’ll use:
- Opt‑in tools relevant here: (e.g. consent flags for identity blur; no real diagnostic labels; X‑card / Script Change)
- Planned decompression beat: (short scene or OOC chat to close the loop)
- Distinctiveness Check (to avoid "read play → Sign → mad") Answer briefly:
- In this scenario, horror mainly comes from: (process of performance / paper trail / classification / erasure / warped reasoning)
- Typical climactic scene type: (e.g. ruined opening night, ethics hearing, archive seizure, audit of memories)
- What replaces "read the play" as the central hard choice?
If those three answers look different from your last KiY scenario’s sheet, you have structural variety.
USAGE NOTES
- During prep: fill 1 sheet per mystery. Start with vector profile, then levers, then failure modes. Keep answers short.
- During play: keep the sheet next to your clue map. When players act on the vector, pick the closest lever, apply its cost/benefit, and tick relevant sanity triggers.
- Between scenarios: compare sheets to ensure each arc spotlights a different vector and failure pattern (e.g. one about suppression, next about labels, next about performance).